Aldo Trapani
The original protagonist whose rise through the Corleone family forms the game's main storyline.
How it plays
The game uses a third-person perspective in an open city divided among competing crime families. The player completes story missions, drives between locations, fights with firearms or melee attacks, and intimidates businesses into paying protection.
Progression combines narrative missions with optional criminal activities. Money, respect, and combat abilities can be improved, while controlling businesses and rackets expands the player’s influence. The game also includes driving and social interactions between missions.
Plan your run
Prioritize story missions when new abilities or districts become available, but complete nearby extortion activities before traveling across the city. Improved health and combat skills make later confrontations more manageable.
Use cover during gunfights and avoid unnecessary police attention. Taking over businesses methodically provides money and territory benefits, while saving before major missions reduces the cost of failed attempts.
Meet the cast
The original protagonist whose rise through the Corleone family forms the game's main storyline.
The head of the Corleone family and Aldo's patron.
Vito's hot-tempered eldest son and a major figure in the family story.
Vito's youngest son, whose changing role is important to the events portrayed in the game.
The Corleone family's consigliere and a trusted adviser.
A senior Corleone soldier who helps train and guide Aldo.
The Godfather: The Game is an action-adventure title developed by EA Redwood Shores and published by Electronic Arts. It combines open-world exploration, third-person shooting, driving, and organized-crime management within a version of 1940s New York. The player creates an original gangster whose rise intersects with events and characters from the 1972 film. Its progression mixes story missions with extortion and territory control. The game received generally favorable reviews for its atmosphere and customization, although critics noted repetitive missions. No verified DOS release is documented; the game was released for later PC and console platforms.
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