Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is presented from a side-scrolling perspective. The player guides the explorer through connected areas, avoids traps, crosses hazardous terrain, and searches for a path toward the Aztec treasure.
Progress depends on platforming, exploration, and solving environmental problems. The level structure rewards observation: some routes are blocked by hazards or obstacles, so advancing safely requires timing movements and learning the layout of each area.
Plan your run
Treat each screen as a timing and route-finding problem rather than rushing forward. Watch for traps, moving hazards, and safe places to stop before committing to a jump or crossing.
Explore carefully and remember the layout of previously visited areas. When progress appears blocked, search for another route or a change in the environment instead of assuming that the obstacle can be forced.
The Gold of the Aztecs is a DOS action-adventure game developed and published by Silmarils in 1990. It combines side-scrolling platform play with exploration inside an Aztec-themed environment, where the central objective is to search for legendary treasure while surviving environmental hazards. The game emphasizes careful movement, route finding, and interaction with obstacles rather than a conventional combat-heavy structure. Its period reception was generally associated with attractive presentation and an unusual setting, although the difficulty and sometimes demanding control response could make progress challenging. It remains a representative early Silmarils adventure.
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