Player character
A customizable investigator whose actions and decisions drive the investigation.
How it plays
The game uses a first-person, text-adventure perspective. The player reads descriptions, examines locations, talks with people, collects clues, and enters commands to investigate the supernatural threat.
Progress depends on exploration, interpreting written evidence, managing time and circumstances, and solving puzzles through experimentation. The adventure is structured around a sequence of locations and events rather than conventional action stages.
Plan your run
Read every description carefully and record names, places, objects, and suspicious details. Try alternative verbs when a sensible command does not work.
Keep track of time-sensitive developments and revisit locations after learning new information. Save before major investigations or risky actions.
Meet the cast
A customizable investigator whose actions and decisions drive the investigation.
The supernatural horror at the center of the game's mystery.
Before you begin
Keep a written map and clue list; text adventures often require connections between details found far apart.
The Hound of Shadow is a Lovecraft-inspired interactive fiction adventure developed by Eldritch Games and published by Electronic Arts for DOS in 1989. The player investigates an occult mystery while trying to survive the influence of a supernatural hound and the forces surrounding it. Play is primarily text-driven, with typed commands, written descriptions, and decisions that shape the investigation rather than arcade action. Its atmospheric presentation and emphasis on literary horror attracted attention among computer adventure players, although its command-driven interface and demanding puzzles limited its accessibility. It remains a distinctive example of late-1980s horror-oriented text adventure design.
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