Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Left Mouse Button | Select, place, move, or activate an object Mouse controls are used for construction and interface selection. |
|---|---|
Right Mouse Button | Remove or cancel a selected object The exact function can vary by context. |
How it plays
The game uses a side-view construction screen. The player places available objects in a defined area, then starts the simulation to see whether their arrangement completes the requested objective.
Puzzles may involve launching balls, triggering switches, moving creatures, collecting objects, or reaching a target. Objects obey simple physical rules, so players often test a design, identify the first failure, and rebuild it. Authored challenges provide structured progression, while the construction tools support experimentation and custom solutions.
Plan your run
Read the objective before placing anything, then identify the object that must move or be activated first. Build the chain reaction backward from the goal, using as few unnecessary parts as possible.
Test early and often. Small changes to ramps, ropes, fans, trampolines, and timing can alter the entire sequence, so isolate one problem at a time rather than rebuilding everything.
Before you begin
Pause and inspect the setup before starting the simulation.
Use simple supports and barriers to control motion before adding complex devices.
If a solution fails, check timing and object order rather than only object placement.
The Incredible Machine 2 is a construction-based puzzle game developed by Dynamix and published by Sierra On-Line for DOS. Each puzzle asks the player to arrange familiar objects, machines, animals, and hazards so that a specified goal is achieved through a chain reaction. The game combines physics experimentation with careful planning, and its humorous presentation makes failure part of the learning process. It includes a large set of authored puzzles as well as tools for creating and testing custom contraptions. Compared with its predecessor, the sequel expands the object library and offers more intricate situations. It was well received for its creativity, accessibility, and open-ended problem solving, and it became one of the best-known computer puzzle games of the 1990s.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0