Fun School 2: For the Under-6s
DOSEducational
Documented for this version
The DOS version is primarily controlled with a mouse.
Exact keyboard shortcuts can vary by version and documentation.
How it plays
The game uses a side-view puzzle screen. A level provides a target result, such as moving a ball, activating a device, or reaching a marked location, along with a selection of available objects.
Players place and arrange objects so that gravity, momentum, explosions, electricity, and other interactions produce the required sequence. Levels become more demanding as they introduce additional devices and tighter layouts. A construction mode and a free-form environment support experimentation beyond the fixed puzzles.
Plan your run
Read the goal before placing anything, then identify the first object that must move and work backward from the final result. Leave enough space for objects to travel and remember that timing is often as important as position.
Test one part of a machine at a time. If a chain reaction fails, change only one element so the cause is clear. Use walls, ramps, fans, ropes, and other passive pieces to control direction and timing rather than adding unnecessary complexity.
Before you begin
Start with a simple trigger and trace the reaction step by step.
Watch for objects that continue moving after the first collision.
Save successful constructions before experimenting with major changes.
The Incredible Machine 2 is a physics-based puzzle game developed by Jeff Tunnell Productions and published by Sierra On-Line for DOS in 1994. Each challenge presents a goal that must be solved by arranging ordinary objects, machines, animals, and hazards into a working chain reaction. The game combines logical planning with playful experimentation. Its point-and-click interface makes it easy to test an arrangement, observe the result, and revise it. The sequel was well received for expanding the original formula with more puzzles, objects, and creative freedom, and it became one of the best-known entries in the series.
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