Malcolm
The sarcastic former villain and playable protagonist, attempting to change his reputation while dealing with the consequences of his earlier actions.
Documented for this version
Left Mouse Button | Select, move, inspect, talk, take, or use an object The pointer changes contextually over interactive objects. |
|---|---|
Right Mouse Button | Cancel or leave the current interaction The exact effect can depend on the active interface context. |
The DOS release is primarily mouse-controlled.
Keyboard mappings can vary by release and configuration.
How it plays
The game uses a third-person, point-and-click perspective. Players move Malcolm through screen-based locations, inspect objects, speak with inhabitants, collect items, and combine or use them to solve contextual puzzles.
Progression is largely linear, with new areas and story events opening as key problems are resolved. Dialogue and inventory choices can affect the route through some situations. The main play loop is exploration, conversation, experimentation, and returning to earlier locations with newly acquired information or objects.
Plan your run
Examine every useful-looking object and speak with characters more than once; new dialogue can follow story events.
Meet the cast
The sarcastic former villain and playable protagonist, attempting to change his reputation while dealing with the consequences of his earlier actions.
The central hero of the earlier Kyrandia story and one of Malcolm's important rivals.
A major Kyrandian figure connected to the kingdom's magical and royal history.
A recurring magic user from the Kyrandia series who is involved in Malcolm's adventure.
Before you begin
Read Malcolm's dialogue carefully; his jokes often hint at the intended interaction.
Recheck characters and locations after solving a major puzzle.
Use separate saves before experimenting with consumable or quest-critical items.
The Legend of Kyrandia: Malcolm's Revenge is a fantasy point-and-click adventure developed by Westwood Studios and published by Virgin Interactive for DOS. It follows Malcolm, the former villain of the earlier games, as he seeks to rebuild his reputation and confront the consequences of his past actions in Kyrandia. Play alternates between exploration, conversation, inventory management, and environmental puzzles. The game keeps the series' colorful hand-painted presentation and irreverent tone while giving its antagonist a more sympathetic role. Contemporary reception generally recognized its humor, atmosphere, and accessible interface, although some puzzle design and backtracking received more mixed reactions. Its emphasis is on character-driven adventure rather than reflex-based action.
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