Link
The player-controlled hero who explores Hyrule, fights monsters, solves dungeon puzzles, and rescues Princess Zelda.
Documented for this version
D-pad | Move Link |
|---|---|
A | Use the sword |
B | Use the currently equipped item |
L | Use the shield |
R | Perform the context-sensitive movement or item action |
Start | Open the inventory and equipment screen |
Select | Open the map screen |
Button functions may vary if the Cezar-labeled entry is a modified version.
How it plays
The game uses a top-down perspective. Link explores Hyrule, enters dungeons, defeats enemies, finds keys and dungeon items, and solves puzzles to reach bosses. The overworld is divided between the Light World and the Dark World, with locations and routes in one world often affecting progress in the other.
Progression depends on collecting equipment, heart containers, pendants, crystals, and special tools. The sword, shield, boomerang, bombs, bow, hookshot, and other items expand Link’s combat and exploration options. The Game Boy Advance edition also includes Four Swords content, but the Cezar-labeled entry is not documented sufficiently to confirm which material it contains.
Plan your run
Explore thoroughly before forcing progress. Talk to people, mark unusual locations mentally, and revisit areas after obtaining a new item; many paths, caves, and secrets become accessible only later.
In dungeons, conserve keys, inspect suspicious walls, and identify the dungeon’s major item before attempting the boss. Upgrade the sword, armor, bottles, and maximum health when possible. Carry fairies or healing potions for difficult areas, and use the shield and ranged items to control dangerous enemies.
Meet the cast
The player-controlled hero who explores Hyrule, fights monsters, solves dungeon puzzles, and rescues Princess Zelda.
The princess whose warning and captivity set the main rescue quest in motion.
The principal antagonist whose power threatens Hyrule and the balance between the two worlds.
A mysterious wizard whose actions drive the early conflict and connect the events in Hyrule to the Dark World.
Before you begin
Use the map and compass to avoid missing dungeon rooms and treasure chests.
Return to earlier areas after gaining the hookshot, gloves, flippers, or other major items.
Save bottles for fairies or healing potions before a difficult dungeon boss.
The Cezar-labeled Game Boy Advance entry is associated with The Legend of Zelda: A Link to the Past, a top-down action-adventure game set in the fantasy land of Hyrule. Link must rescue Princess Zelda, uncover the source of a growing evil, and move between the Light World and the Dark World. Exploration, sword combat, item use, environmental puzzles, and large dungeons form the core of play. The original game was developed by Nintendo and released for the Super Famicom and Super NES in 1991–1992; its design is widely regarded as a landmark of the action-adventure genre. The specific developer, publisher, and release information for the Cezar-labeled entry is not verified here.
Catalog entry maintained by EmuGamers Editorial Team
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