Documented for this version

Which controls does this version use?

Actions

The Legend of Zelda: Phantom Hourglass action controls
Touch screenStylus
Move Link and perform context-sensitive actions.

Touch a location to move there; sliding or tapping controls many interactions.

Touch screenStylus
Swing Link's sword.

Swipe across the screen in the desired attack direction.

Touch screenStylus
Use the equipped item.

Select an item on the touch interface, then draw or tap according to its function.

D-pad
Navigate menus and select interface options.
A
Confirm a menu selection or advance text.
B
Cancel or close a menu.
LR
Use the assigned shoulder-button functions.

The exact function depends on the current item or interface context.

Start
Open the pause and status screen.

Control notes

  • The game is designed primarily for the Nintendo DS touch screen and stylus.

  • Button functions can vary with the current menu or equipped item.

How it plays

How does The Legend of Zelda: Phantom Hourglass play?

The game is viewed from a top-down, three-quarter perspective. Link explores islands, sails between them, enters dungeons, solves environmental puzzles, collects equipment, and defeats enemies to reach bosses.

The stylus controls movement and sword attacks, while acquired items add new ways to cross obstacles and interact with the environment. The overworld is traversed aboard the S.S. Linebeck, with charting, navigation, and sea encounters between island visits.

The Temple of the Ocean King is a recurring dungeon with a time limit represented by the Phantom Hourglass. Safe zones, shortcuts, and later equipment allow deeper progress on subsequent visits. A separate multiplayer battle mode lets two players compete locally using Link and phantom units.

Plan your run

What is the best way to play The Legend of Zelda: Phantom Hourglass?

Mark important locations, treasure spots, and unfinished paths directly on the sea charts. The maps can be annotated, and this is especially useful for remembering island clues and later item routes.

In the Temple of the Ocean King, plan each visit around the remaining sand in the Phantom Hourglass. Use safe zones to avoid time loss, activate shortcuts, and revisit earlier floors after obtaining items that open new routes.

Learn enemy patterns before committing to a sword strike. Keep fairies and potion supplies available for bosses, and use each dungeon item both in combat and on environmental targets, since many progression clues are built around its special function.

Meet the cast

Who are the key characters?

1

Link

The player-controlled hero who sets out across the seas to rescue Tetra and uncover the Ocean King's mystery.

2

Tetra

A pirate captain and the transformed princess Zelda, whose abduction begins Link's journey.

3

Linebeck

The boastful captain of the S.S. Linebeck who transports Link and becomes his reluctant companion.

4

Ciela

A fairy who accompanies Link and gradually recovers memories connected to the Ocean King.

5

Oshus

The elderly guardian of Mercay Island, secretly tied to the Ocean King's identity.

6

Bellum

A parasitic monster that drains life from the Ocean King and threatens the world.

Before you begin

What should you know before playing?

  1. 1

    Draw notes and symbols on the sea charts as soon as a location becomes relevant.

  2. 2

    Return to earlier islands after obtaining new items; optional treasures and routes often require them.

  3. 3

    Use the Temple of the Ocean King's safe zones to pause the Phantom Hourglass timer and conserve sand.

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