Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views a strategic maritime map and directs ships or fleets from one location to another. The main objectives are to locate opposing forces, win engagements, and secure important ports or areas of control.
Play proceeds in turns, so movement and attacks must be planned before the opponent responds. Progress depends on preserving fleet strength, selecting favorable encounters, and expanding control without leaving important positions exposed. The game emphasizes navigation and decision-making over reflexes.
Plan your run
Preserve your strongest ships for decisive engagements instead of committing the entire fleet to every encounter.
Before you begin
Use turns to improve your position before attacking when the opponent is not an immediate threat.
Keep track of exposed ports and separated fleet groups.
The Lost Admiral is a turn-based naval strategy game developed and published by Quantum Quality Productions for DOS in 1992. It places the player in command of a fleet during a broad maritime campaign, combining movement at sea with attacks on opposing forces and the capture of strategic ports. The game is presented as a systems-focused command exercise rather than an action simulation. Players plan routes, manage naval strength, and choose when to fight or consolidate their position. Its specialized subject matter and deliberate pace gave it a niche audience among strategy players, although it received less recognition than larger contemporary computer-wargame releases.
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