Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Keyboard | Type a text command, then press Enter. The game is controlled through a text parser. |
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Commands commonly include LOOK, INVENTORY, TAKE, OPEN, and SAVE.
Exact command wording can affect parser recognition.
How it plays
The game uses first-person text descriptions. The player types commands such as examining surroundings, moving between locations, taking objects, and speaking or interacting with characters and devices.
Progression follows a mostly linear investigation through campus buildings, service areas, and underground spaces. Solving puzzles requires interpreting descriptions, collecting useful items, and applying them in the correct locations. The parser accepts natural-language commands, but precise wording may be necessary in some situations.
Plan your run
Read every room description carefully and examine unusual objects before moving on. Keep track of doors, containers, machines, and locations that appear inaccessible; later clues often explain their purpose.
Save regularly before risky actions and preserve useful objects. If progress stops, revisit earlier rooms with new information and try straightforward alternatives such as examining, opening, entering, or using an item.
Before you begin
Map the campus and underground areas as you explore.
Use SAVE before experiments or dangerous encounters.
When a command fails, rephrase it with a more specific noun.
The Lurking Horror is a parser-based horror adventure developed and published by Infocom for DOS in 1987. It places the player in a fictional New England university during a blizzard, where an ordinary late-night visit to a computer laboratory becomes an investigation into unsettling events beneath the campus. The game relies on written descriptions, exploration, environmental clues, and typed commands rather than graphics or real-time action. Its atmosphere draws on classic supernatural and cosmic horror, while its campus setting gives the story a grounded, contemporary tone. Critics and players have generally remembered it as one of Infocom’s more atmospheric and accessible horror works, particularly for its vivid prose and carefully staged tension.
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