Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Arrow Up | Accelerate |
|---|---|
Arrow Down | Brake or reverse |
Arrow Left | Steer left |
Arrow Right | Steer right |
How it plays
Races are viewed from selectable driving perspectives, including an in-car cockpit presentation and external views. The objective is to finish ahead of rival cars, complete timed point-to-point runs, or survive events where police pursuit can affect the race.
Players steer, accelerate, brake, change gears when using manual transmission, and manage speed through bends. Events use distinct road courses and traffic conditions. Winning races and setting strong times provides the main progression, while vehicle selection and transmission choice alter the driving experience.
Plan your run
Learn each course before pursuing maximum speed. Brake before corners rather than during them, use the road width to set up turns, and avoid traffic that can ruin a long run.
Choose a car whose handling matches the course. Manual transmission can improve control for experienced players, but automatic transmission is easier when learning the game.
Before you begin
Use braking early and accelerate smoothly out of corners.
Try both cockpit and external views; visibility and corner judgment differ.
Practice point-to-point routes to learn traffic patterns and safe overtaking lines.
The Need for Speed is a 1994 racing game developed by EA Canada with contributions from Distinctive Software and published by Electronic Arts for DOS. It presents street and road racing through a simulation-leaning lens, emphasizing recognizable performance cars, high-speed handling, and detailed driving environments. Players compete in several event types, including closed circuits and point-to-point routes, with traffic and police adding pressure on some courses. The game was notable for its car-focused presentation, cockpit views, replay feature, and partnership with automotive magazine Road & Track. Contemporary reception generally praised its visuals, sound, vehicle detail, and sense of speed, while some reviewers found the handling demanding. It established the design foundation for the long-running Need for Speed series.
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