Fun School 2: For the Under-6s
DOSEducational
How it plays
Players take part in a sequence of pricing contests based on retail merchandise. The central objective is to estimate values accurately, with results determining who advances toward larger prize opportunities.
The structure follows the show’s progression from individual pricing rounds to a final showcase-style challenge. Play is turn-based and menu-driven, emphasizing selection, estimation, and comparison rather than reflexes or exploration. Progress depends on price knowledge and judgment; the available merchandise and outcomes provide the main variation between sessions.
Plan your run
Use realistic retail knowledge instead of extreme guesses, and compare each item with similar products you know. When several contestants are competing, prioritize staying close to the actual price rather than trying to win with an implausibly low or high estimate.
Pay attention to the rules of each pricing round before committing to an answer. In showcase-style play, estimate the combined value conservatively and avoid adding assumptions about accessories or premium features unless the item description supports them.
Before you begin
Treat each estimate as a retail-price comparison exercise.
Read the round rules carefully before entering a value.
Use conservative estimates for showcase totals.
The Price Is Right is a DOS adaptation of the television game show, published and credited to GameTek in 1990. It is a casual game-show and trivia title built around estimating the prices of merchandise rather than solving traditional puzzles or defeating enemies. The game recreates the program’s central format through pricing contests and larger prize-showcase challenges. Its appeal depends on familiarity with the show and on making accurate estimates under pressure. Reception was generally shaped by the limitations of home-computer adaptations: it offers recognizable subject matter and simple rules, but comparatively little depth beyond its televised structure.
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