Fun School 2: For the Under-6s
DOSEducational
How it plays
The player explores an overhead fantasy world, visits settlements, recruits allies, gathers equipment, and confronts hostile forces. Progress depends on completing objectives, improving the party, and managing resources while moving between locations.
Combat and encounters are handled through strategic commands and menu-driven actions. Trading, equipment, travel, and the development of the player's forces are important parts of advancement, and the campaign is structured around exploration rather than a sequence of tightly scripted stages.
Plan your run
Explore systematically and keep track of useful settlements, routes, and objectives. Returning to towns regularly helps with supplies, equipment, recruitment, and recovery.
Avoid committing to difficult encounters before improving the party. Conserve resources during travel, compare equipment before purchasing it, and use the strategic layer to prepare for major confrontations.
Before you begin
Keep written notes about locations, objectives, and travel routes.
Check towns and merchants frequently because equipment and recruitment support progression.
Build up the party before attempting major enemy strongholds.
The Return of Medusa is a fantasy role-playing and strategy game developed and published by Starbyte Software for DOS. It follows Rings of Medusa and places the player in a world threatened by the return of the legendary monster Medusa. The game combines party-based exploration, tactical combat, trading, and the management of a growing force. Its presentation mixes top-down travel with menu-driven encounters and strategic decisions rather than focusing on a single linear quest. Reception was limited and generally mixed, with its broad scope appreciated more than its interface and uneven usability. It remains a period example of ambitious European computer role-playing design.
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