Player Character
The custom-created protagonist who manages the Strangetown hotel and resolves the town's strange problems.
Documented for this version
D-pad | Move the player character |
|---|---|
A | Interact with objects and characters |
B | Cancel or go back |
The Nintendo DS version also uses the touch screen for interface and selected activities.
How it plays
The player views the world from an angled third-person perspective and controls a created Sim around Strangetown and the hotel. The main objective is to restore and operate the hotel while uncovering the story behind the town’s unusual visitors.
Hotel rooms and facilities are built or upgraded with money earned through jobs, services, and minigames. Guests have needs that must be monitored, while conversations and errands unlock new areas, equipment, and story events. The Nintendo DS edition follows a structured campaign rather than the largely open-ended sandbox format of the PC game.
Plan your run
Keep hotel guests’ needs under control before pursuing optional tasks. A neglected guest can reduce income and make the hotel harder to manage.
Spend early earnings on practical room and facility improvements, then use upgraded equipment to access better services and later objectives. Explore Strangetown regularly because new characters, jobs, and story events become available as the hotel develops.
Meet the cast
The custom-created protagonist who manages the Strangetown hotel and resolves the town's strange problems.
A major Strangetown figure often tied to money, schemes, and important missions.
A key local resident who frequently provides quests, information, or story context.
One of the town's notable young residents, involved in parts of the story and side events.
An important figure connected to the alien threat and later story developments.
Before you begin
Prioritize guest needs and hotel cleanliness before cosmetic renovations.
Use minigames and available jobs to build funds for important upgrades.
Check the hotel and surrounding areas after major story events for new tasks.
The Sims 2 for Nintendo DS is a handheld life-simulation adventure developed by Maxis and published by Electronic Arts. Instead of reproducing the open-ended home-building structure of the computer game, it places the player in Strangetown, where a run-down hotel becomes the center of an unusual mystery. The player manages guests, improves facilities, meets eccentric residents, and investigates strange events involving aliens and government agents. The game combines room renovation, social interaction, minigames, resource management, and light role-playing progression. Its humor and platform-specific story earned it a generally positive reception, although its touch-focused controls and more linear structure distinguish it sharply from other versions of The Sims 2.
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