Pet Owner
The family member created or controlled by the player, responsible for caring for pets and managing daily life.
How it plays
The game uses a third-person, top-down perspective. The main objective is to restore and operate the hotel while completing requests, meeting visitors, caring for animals, and uncovering the story behind supernatural and extraterrestrial events.
Progression comes from completing objectives, earning money, improving hotel rooms and services, and obtaining access to new areas. Pet care includes feeding, grooming, playing, and responding to an animal’s needs. Story tasks and minigames break up the daily management routine.
Plan your run
Prioritize guest requests and maintenance tasks so the hotel continues generating income. Keep pets fed, clean, and entertained before beginning longer story objectives.
Explore each accessible area after major upgrades. New rooms, equipment, and story events can depend on completing earlier hotel tasks rather than simply waiting for time to pass.
Meet the cast
The family member created or controlled by the player, responsible for caring for pets and managing daily life.
The main interaction focus, including cats, dogs, birds, and womrats, each with needs, personalities, and trainable behavior.
Before you begin
Check pets regularly; neglected needs can interrupt other objectives.
Use hotel income for useful facility improvements before optional spending.
Talk to visitors and inspect the hotel after completing important assignments.
The Sims 2: Pets for Nintendo DS is a life-simulation and pet-care adventure developed by EA Canada and published by Electronic Arts. Rather than reproducing the home-building structure of the console and computer versions, it places the player in charge of a run-down hotel. Guests, staff, animals, and strange incidents create the central premise. The player explores the hotel, completes tasks, improves facilities, and looks after pets through a mixture of direct movement, touch-screen interactions, and short activities. Its unusual story-driven approach received mixed but generally curious historical attention, especially because it differs substantially from other versions of The Sims 2: Pets.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0