Moe Howard
The group's short-tempered leader, frequently trying to control Larry and Curly.
How it plays
The game is viewed primarily through fixed, cinematic scenes and individual minigame screens rather than a single continuous action world. The main objective is to earn enough money to keep the orphanage open, with progress depending on performance across a sequence of comic challenges.
Players control the Stooges by selecting or performing context-specific actions, reacting quickly, and repeating activities for better results. The structure is episodic, with different events drawing on familiar slapstick situations. Success advances the campaign and contributes to the orphanage's finances; failure reduces the available margin for completing the overall goal.
Plan your run
Learn the timing and objective of each minigame before trying to maximize its reward. The challenges use different rhythms and priorities, so treating every event as a simple reflex test is usually ineffective.
Protect the orphanage's finances by avoiding unnecessary mistakes, especially in activities where repeated failures quickly reduce the available funds. Replay familiar events to improve consistency rather than relying on random actions.
Meet the cast
The group's short-tempered leader, frequently trying to control Larry and Curly.
The middle Stooge, recognizable for his wild hair and part in the trio's chaotic routines.
The dim-witted and highly physical Stooge whose comic reactions drive many scenes.
Before you begin
Study each minigame's visual cues and repeat the safest successful pattern.
Prioritize consistent earnings over risky attempts at a higher score.
Editorial context
A humorous licensed minigame collection with recognizable Cinemaware presentation, but its appeal depends heavily on tolerance for uneven challenge design.
The Three Stooges is a comedy-focused action and minigame collection developed and published by Cinemaware for DOS in 1991. It casts Moe, Larry, and Curly as caretakers trying to save an orphanage from financial trouble. The game recreates the trio's slapstick style through short challenges inspired by their films, including physical gags, timing tests, and other comedic activities. Its presentation combines digitized or animated Stooges material with varied arcade-style sequences. Reception was mixed: the licensed concept and humor appealed to fans, while the uneven minigames and sometimes awkward controls limited its broader appeal.
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