Eliot Ness
The player character, a Treasury agent leading the investigation against Capone’s organization.
How it plays
The game presents a sequence of side-view action scenes, with occasional changes in activity and viewpoint. The main objective is to move through criminal strongholds, defeat gangsters, avoid hazards, and complete scenario-specific tasks based on events from the film.
Players control Eliot Ness and use movement, jumping, attacks, and firearms where available. Progress is structured around advancing through stages rather than building a character or managing a persistent inventory. Each section has its own threats and timing demands, so learning enemy patterns and conserving opportunities to attack are important.
Plan your run
Study each scene before committing to movement, since hazards and enemies are often placed to punish rushing.
Use cover or safe spacing when available, attack enemies as they enter range, and keep moving through sections that spawn threats from behind. The game’s varied stages reward learning their layouts more than relying on a single tactic.
Meet the cast
The player character, a Treasury agent leading the investigation against Capone’s organization.
The Chicago crime boss who serves as the central antagonist of the film-based story.
Before you begin
Learn the timing of each stage instead of treating every section as a standard shooter.
Avoid unnecessary confrontations when the objective is simply to reach the next area.
Expect a demanding difficulty curve and practice the opening sections to improve familiarity.
The Untouchables is a 1990 DOS action game developed by Special FX Software and published by Ocean Software. It is based on the film The Untouchables and follows Treasury agent Eliot Ness as he confronts Al Capone’s criminal organization during Prohibition. The game combines side-scrolling shooting, close-quarters combat, vehicle sequences, and other short action scenes rather than presenting one consistent format. Its film license provides recognizable characters and situations, while the varied structure gives the campaign an episodic feel. Contemporary responses were mixed: reviewers generally noted the attractive presentation and variety, but also criticized uneven controls, difficulty, and technical limitations.
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