Fun School 2: For the Under-6s
DOSEducational
Documented for this version
The DOS version is controlled through typed text commands.
Enter is used to submit a command after typing it.
Exact keyboard shortcuts can vary by interpreter or release.
How it plays
The game uses a first-person, text-parser interface. The player reads descriptions, moves between locations, examines objects, talks to characters, and enters commands in natural-language phrases.
Progress depends on collecting information, interpreting testimony, and using evidence at the right time. The investigation unfolds through a compact sequence of locations and conversations rather than conventional combat or level-based progression. Saving frequently is useful because some actions can affect later opportunities.
Plan your run
Read every description carefully and record names, times, objects, and inconsistencies in testimony.
Before you begin
Use short, explicit commands and inspect important objects more than once.
Keep a written timeline of events and statements.
Save in several slots so you can test different investigative choices.
The Witness is an interactive-fiction adventure developed and published by Infocom for DOS. Set in Los Angeles in 1938, it places the player in the role of a private investigator drawn into a murder investigation involving a wealthy household and a potentially crucial witness. The game is presented entirely through prose, with the player exploring locations, examining evidence, questioning people, and issuing typed commands. Its design emphasizes deduction and careful reading rather than action or reflexes. The Witness was recognized for its atmospheric writing and traditional mystery structure, although its relatively strict parser and occasional difficulty make it less approachable than some later Infocom adventures.
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