The Cure for Bloaty Head patient type
A recurring example of the game’s fictional ailments, representing the humor and treatment-focused design of the hospital simulation.
Documented for this version
Left Mouse Button | Select objects, rooms, staff, and interface commands. |
|---|---|
Right Mouse Button | Cancel the current placement or selection where supported. |
The DOS version is primarily controlled with the mouse.
Exact keyboard shortcuts can vary by release and configuration; uncertain shortcuts are omitted.
How it plays
The game uses an isometric, mouse-driven perspective. Each scenario begins with a hospital plot and objectives such as reaching a financial target, curing enough patients, or maintaining a required reputation.
Players place diagnostic and treatment rooms, hire doctors, nurses, handymen, receptionists, and other staff, then manage patient flow through the hospital. Research unlocks improved treatments and equipment, while emergencies, epidemics, weather, and staff needs create additional pressure. Completing a scenario unlocks later hospitals with larger layouts and more demanding conditions.
Plan your run
Start with essential rooms and avoid expanding faster than patient income can support. Keep diagnostic facilities near reception and treatment rooms near the busiest routes to reduce walking time.
Hire enough nurses and handymen to prevent queues and equipment breakdowns. Train staff where possible, monitor morale and fatigue, and reserve cash for research, repairs, and emergencies. Do not build every room immediately; expand after the hospital has a stable income.
Meet the cast
A recurring example of the game’s fictional ailments, representing the humor and treatment-focused design of the hospital simulation.
Before you begin
Place benches and radiators along heavily used corridors so patients and staff spend less time walking.
Use research to improve profitable or frequently used treatments before expanding into unnecessary facilities.
Watch queues and staff fatigue; congestion often indicates a layout or staffing problem rather than a lack of rooms.
Theme Hospital is a satirical hospital-management simulation developed by Bullfrog Productions and published by Electronic Arts for DOS in 1997. The player designs and operates a series of hospitals, treating deliberately absurd illnesses while balancing staff, facilities, finances, and patient satisfaction. Play centers on building rooms, hiring personnel, and responding to changing medical demands rather than directly controlling individual patients. Its humorous presentation contrasts with a demanding management model involving queues, staff fatigue, research, and hospital value. The game was well received for its distinctive comedy, accessible interface, and depth, and it became one of Bullfrog's most recognizable simulations.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0