Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down, map-based perspective and turn-based play. Players command units on tactical maps, maneuver through terrain, locate or engage opposing forces, and pursue objectives such as eliminating enemy units, seizing positions, or holding ground.
Orders depend on unit type, available movement, weapon range, visibility, morale, and other battlefield factors. Scenarios provide structured engagements, while the simulation’s detailed rules make reconnaissance, positioning, ammunition use, and timing important parts of progression.
Plan your run
Study the map before moving. Terrain, cover, elevation, and visibility can determine whether an attack succeeds or exposes a unit to return fire.
Keep infantry, armor, and supporting weapons coordinated. Use reconnaissance to identify threats, avoid advancing unsupported tanks, and preserve ammunition for targets that can affect the scenario’s objective.
Before you begin
Use terrain and concealment to reduce exposure.
Coordinate infantry with armor instead of sending either force forward alone.
Check objectives and victory conditions before committing reserves.
Tigers on the Prowl is a turn-based World War II tactical combat simulation developed and published by HPS Simulations for DOS. It models small-unit engagements involving infantry, tanks, artillery, and other support elements rather than presenting an arcade-style battlefield. Players issue orders across historical or scenario-based maps, manage line of sight and weapon capabilities, and attempt to complete military objectives under changing battlefield conditions. The game is aimed at dedicated wargamers and emphasizes procedure, planning, and historical detail. Its reception has generally been associated with the strengths of HPS’s early computer wargames: deep rules and flexible scenarios, balanced against an austere interface and a demanding learning curve.
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