Sam Fisher
The series' covert operative and the playable protagonist, sent to investigate the biological threat.
How it plays
The game uses a side-view perspective across mission-based stages. Sam must infiltrate guarded locations, reach objectives, collect information, and escape while managing visibility and enemy encounters.
Players move through platforms, ladders, vents, and security areas. Progression is driven by completing story missions and using equipment or environmental cover to avoid or overcome guards. Stealth is encouraged, but direct combat is available when evasion fails.
Plan your run
Study guard routes before moving, and use darkness, cover, and elevated paths whenever possible. Avoid unnecessary fights because alarms and damage can make later sections harder.
Search side paths for useful items and information, and advance carefully through vents and security rooms. When stealth is no longer practical, use short attacks and reposition rather than staying exposed.
Meet the cast
The series' covert operative and the playable protagonist, sent to investigate the biological threat.
Sam's Third Echelon supervisor and mission-control contact.
An Indonesian separatist leader whose actions are central to the Pandora Tomorrow crisis.
Before you begin
Treat darkness and enemy timing as your main tools.
Check alternate routes before entering a guarded room.
Save ammunition and health for unavoidable encounters.
Tom Clancy's Splinter Cell: Pandora Tomorrow is a side-scrolling stealth-action game developed by Ubisoft Shanghai for the Game Boy Advance and published by Ubisoft. It adapts the Pandora Tomorrow storyline to Nintendo's handheld with a compact 2D presentation rather than the fully 3D approach used by the console versions. Players control Sam Fisher as he investigates a biological threat and works through covert missions involving infiltration, surveillance, combat, and escape. The game was recognized as an ambitious handheld interpretation of the Splinter Cell formula, although its simplified mechanics and hardware limitations made it less detailed than the home-console editions.
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