Mii
Custom-created residents who serve as the center of the game's interactions, relationships, and events.
Documented for this version
Touch Screen | Select residents, menus, items, and dialogue choices. The Nintendo DS stylus is the primary input method. |
|---|---|
Microphone | Use microphone-based interactions when a compatible activity requests them. Only applicable to activities that display a microphone prompt. |
Specific button functions vary by activity; touch-screen prompts provide the relevant instructions.
How it plays
The player manages an island-like apartment community populated by Mii characters. Each Mii has a personality, preferences, speech settings, and relationships that influence the situations appearing in the game.
Players answer requests, feed residents, give clothing and furniture, resolve disagreements, watch conversations, and take part in short activities. Progress is largely open-ended: satisfying residents earns money and items, while new relationships and events emerge from the community’s changing social state.
Plan your run
Meet the cast
Custom-created residents who serve as the center of the game's interactions, relationships, and events.
Before you begin
Residents’ relationships can change without direct intervention, so revisit the apartment frequently.
Personality settings affect behavior and conversation style more than raw statistics.
The game is designed around short daily visits rather than a conventional campaign.
Tomodachi Collection is a life and social simulation game developed by Nintendo SPD and published by Nintendo for the Nintendo DS. Players create or import Mii characters and place them in an apartment community where their personalities, friendships, arguments, and daily routines develop over time. The game is primarily played through the touch screen, with short interactive scenes, gifts, conversations, and minigames providing a light, episodic play style. Released in Japan in 2009, it became a major commercial success and developed a strong following for its unusual character interactions and humorous personality-driven events. It was not released internationally on the Nintendo DS, although its ideas later influenced the worldwide Tomodachi Life series.
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