Tony Hawk
Professional skateboarder and the game's namesake.
Documented for this version
D-pad | Move the skater |
|---|---|
A | Ollie and jump |
B | Perform grabs |
L | Rotate left |
R | Rotate right |
Start | Pause the game |
The game uses context-sensitive trick inputs while airborne or near suitable terrain.
Button functions can vary by gameplay situation; consult the in-game control display when available.
How it plays
The game presents courses from an elevated viewpoint. Each stage contains objectives such as reaching target scores, collecting SKATE letters, finding hidden items, and performing specified tricks.
Players steer through ramps, rails, gaps, and other obstacles while combining ollies, grabs, grinds, manuals, and special moves. Career progress unlocks additional stages and improves a skater's abilities through earned stat points. Other modes support free skating and competitive score attempts.
Plan your run
Learn each course before chasing high scores. Complete the easiest collection and location goals first, then use the remaining time to build a multiplier.
Link an ollie into a grind, manual, or grab and finish safely. Upgrade speed, ollie, air, and balance according to the terrain; balance-related upgrades are especially useful when long grinds and manuals are required.
Look for ramps and rails that let you preserve a combo across several obstacles. Restart a run after a fall rather than spending the rest of the attempt with a weak score.
Meet the cast
Professional skateboarder and the game's namesake.
Professional skater included in the playable roster.
Professional street skater included in the playable roster.
Professional skater included in the playable roster.
Professional street skater included in the playable roster.
Professional vert skater included in the playable roster.
Freestyle and street skater included in the playable roster.
Professional street skater included in the playable roster.
Professional skater included in the playable roster.
Professional vert skater included in the playable roster.
Professional street skater included in the playable roster.
Professional street skater included in the playable roster.
Before you begin
Explore the full stage before committing to a timed objective; many goals depend on memorizing item locations.
Use manuals to connect separate rails and ramps, but end a combo early if balance becomes unstable.
Spend stat points on the abilities most relevant to the current course rather than distributing them evenly.
Tony Hawk's Pro Skater 2 on Game Boy Advance is a skateboarding sports game developed by Vicarious Visions and published by Activision. It adapts the console game's trick-focused design to Nintendo's handheld, using compact 2D and isometric-style courses rather than fully 3D environments. Players choose a professional skater, explore busy stages, complete goals, collect items, and build scores through linked tricks. The game includes a career-style progression, single-session skating, and multiplayer options for compatible systems. Critics generally praised the conversion for preserving the feel, objectives, and depth of the original despite the hardware's limitations, while noting that its perspective and controls differ from the PlayStation version. It is regarded as one of the stronger early skateboarding games on Game Boy Advance.
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