Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents space through text reports rather than a graphical map. The objective is to locate and defeat hostile vessels while keeping the player's ship operational.
Players enter commands to navigate, scan or inspect the situation, fire weapons, and manage limited ship resources. Progress is scenario-based rather than character-driven; success depends on planning movement, choosing when to engage, and responding to damage and energy constraints.
Plan your run
Read each status report before entering another order. Treat energy and ship damage as strategic resources, because unnecessary movement or attacks can leave the vessel unable to survive a later encounter.
Use reconnaissance before committing to combat when the command set allows it. Keep a written record of locations and outcomes, since text-only releases may provide limited visual feedback.
Trek73 is a command-driven science-fiction strategy game descended from the early Star Trek-inspired computer games of the 1970s. The available DOS reference information does not consistently identify a separate developer or publisher for this release. Players command a starship in a text-only space campaign, balancing navigation, combat, energy, and damage management through typed orders. Its appeal comes from interpreting terse reports and making tactical decisions rather than from graphics or reflex play. Trek73 is historically notable as part of the formative mainframe and microcomputer tradition that influenced later space simulations and interactive fiction, although its interface and documentation are now sparse.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0