Fun School 2: For the Under-6s
DOSEducational
How it plays
Universe is played from a third-person, point-and-click perspective. The player moves Boris through static or lightly animated screens, examines objects, speaks with inhabitants, and collects items for later use.
Progression is puzzle-driven. Solutions generally require exploring connected locations, interpreting clues, combining or using inventory items, and selecting suitable dialogue or interaction options. The game follows a linear adventure structure, with new areas and story developments becoming available as obstacles are resolved.
Plan your run
Before you begin
Explore every accessible screen before using an important item.
Save regularly, especially before conversations or irreversible puzzle actions.
Universe is a science-fiction graphic adventure developed by Core Design and published by GameTek for DOS in 1994. The game follows Boris, a young protagonist caught in a strange interstellar situation and forced to explore unfamiliar worlds while searching for answers and a way forward. It uses a traditional point-and-click format built around exploration, conversations, object collection, and puzzle solving rather than combat. The presentation combines illustrated environments with animated characters and a science-fiction setting. Universe received mixed critical attention, with its visual ambition and atmosphere noted alongside criticism of puzzle logic and interface limitations. It remains a representative early-1990s DOS adventure for players interested in obscure space-themed titles.
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