Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents a strategic view of a post-apocalyptic community and its surrounding territory. The main objectives are to keep the settlement functioning, gather resources, explore the wasteland, and respond to competing factions and local problems.
Progress depends on decisions rather than a conventional experience-level treadmill. Players allocate people and supplies, travel to locations, interact with communities, and choose how to handle conflicts. The structure emphasizes planning and consequence management, with success determined by the settlement’s condition and the relationships created during play.
Plan your run
Protect essential supplies before committing to long expeditions. A settlement that lacks food, equipment, or available workers can become vulnerable even when an individual encounter is won.
Record the consequences of major diplomatic and resource decisions. The game’s open-ended structure rewards cautious experimentation and makes it useful to preserve a save before testing an unfamiliar approach.
Visions of Aftermath: The Boomtown is a post-apocalyptic role-playing and strategy game developed by The Connelley Group and published by Interstel Corporation for DOS in 1988. It places the player in a fragmented future where survival depends on exploration, negotiation, resource management, and carefully chosen alliances. Rather than presenting a purely linear adventure, the game combines character-centered decisions with the management of a developing settlement. Players must deal with rival groups, scarce supplies, and the dangers of a society rebuilding after catastrophe. Its unusual blend of social simulation, strategic planning, and role-playing gave it a distinctive identity, although its audience and historical profile remained relatively niche compared with better-known DOS adventures and RPGs.
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