Vixen
The playable jungle adventurer and protagonist.
How it plays
The game uses a side-view platform perspective. Vixen travels through a sequence of jungle-themed stages, avoiding hazards, overcoming enemies, and searching the scenery for items needed to continue.
Progress depends on navigating platforms and ledges while managing lives and limited opportunities for mistakes. The core actions are movement, jumping, and attacking; the DOS version does not document a broad set of selectable game modes or character progression systems.
Plan your run
Study enemy movement before crossing narrow platforms, and avoid rushing into unfamiliar screens. Search each area carefully for items and routes, because hazards and awkward collision detection can make blind jumps costly.
Conserve lives by learning stage layouts and using safe platforms rather than attempting every jump at full speed.
Meet the cast
The playable jungle adventurer and protagonist.
Before you begin
Treat unfamiliar platforms and screen edges cautiously.
Explore thoroughly before moving on; useful items may be easy to miss.
Learn enemy patterns instead of relying on rapid attacks.
Vixen is a 1988 action-platform game developed by 221B Software Development and published by Martech Games for DOS. It casts the player as Vixen, a jungle adventurer moving through hostile landscapes while battling creatures and collecting useful items. The game follows the side-scrolling platform format popular on home computers of the period, combining jumping, climbing, exploration, and straightforward combat. Its presentation was strongly tied to contemporary glamour-game marketing, including the licensed likeness of model Corinne Russell. Reception was mixed: reviewers noted the attractive concept and presentation, but commonly found the controls, collision detection, and difficulty uneven.
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