Shama'ri
One of the four playable races, associated with a nature-oriented civilization and its own campaign, units, and technology tree.
How it plays
The game uses an overhead, mouse-driven perspective. Players collect resources, construct buildings, train workers and military units, explore the map, and attack or defend strategic positions.
Campaign missions follow faction-specific objectives, while skirmish-style play emphasizes base construction and battlefield control. Progression comes from expanding the settlement, researching technologies, upgrading troops, and combining different unit types. Each race has its own units and capabilities, so successful play depends on adapting the economy and army to the faction selected.
Plan your run
Secure nearby resource sites before expanding too far, and keep workers active throughout the opening phase. A steady flow of workers and basic combat units is usually more valuable than an early concentration on advanced research.
Scout the map before committing to an attack. Use the strengths of the chosen race, protect vulnerable support units, and avoid fighting under unfavorable terrain or near fortified enemy positions. Preserve experienced units when possible, since replacing an entire force can delay both technology and expansion.
Meet the cast
One of the four playable races, associated with a nature-oriented civilization and its own campaign, units, and technology tree.
One of the four playable races, with a distinct campaign, military forces, and technological capabilities.
One of the four playable races, with its own units, structures, and campaign objectives.
One of the four playable races, with a separate campaign and faction-specific military and technological options.
Before you begin
Learn the economy and building prerequisites before attempting the later campaign missions.
Scout continuously; unexplored terrain can hide resources, routes, or enemy bases.
Use mixed forces rather than relying on one unit type.
War Wind is a fantasy real-time strategy game developed by DreamForge Intertainment and published by Strategic Simulations, Inc. for DOS in 1996. It presents a conflict among four playable races, each with different units, technologies, and campaign perspectives. Players gather resources, establish bases, research improvements, and command armies in missions that combine conventional battles with exploration and objectives. The game was noted for its detailed setting, asymmetric factions, and ambitious presentation, although contemporary criticism also mentioned a steep learning curve and a less polished interface than leading competitors. It remains a distinctive mid-1990s DOS strategy title.
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