Wario
The greedy mascot of the series, guiding players through creation and play modes with his usual chaotic energy.
Documented for this version
Touch Screen | Interact with objects and complete microgame objectives. Most microgames use taps, drags, or drawing. |
|---|---|
Stylus | Draw, select, and edit objects in the creation tools. The stylus is the primary creation input. |
A | Confirm selections or advance where supported. |
B | Cancel or return where supported. |
The exact button use varies by editor and microgame.
Touch-screen prompts provide the most reliable instructions.
How it plays
Players view microgames from a mostly fixed, close-up perspective and must complete a simple objective within a few seconds. Touch-screen interaction is central, with players tapping, dragging, drawing, and manipulating objects when prompted.
The game includes a structured set of built-in microgames, creation lessons, an editor for custom microgames, a music studio, a comic editor, and a place to store and exchange creations. Progress comes from completing lessons, unlocking creation features, and successfully playing both Nintendo-made and user-made microgames.
Plan your run
Meet the cast
The greedy mascot of the series, guiding players through creation and play modes with his usual chaotic energy.
A recurring WarioWare character associated with explanations, inventions, and tutorial-style guidance.
A familiar series character who appears in various microgames and presentation moments.
Before you begin
Use simple visual cues so the player understands the objective immediately.
Test touch gestures with both fast and slow movements.
Finish the lessons to expand the available creation tools.
WarioWare: D.I.Y. is a Nintendo DS game developed by Nintendo and Intelligent Systems. It combines the rapid-fire microgame format of the WarioWare series with a creation toolkit that lets players design their own games, artwork, music, and comics. The main experience is divided between playing built-in microgames and learning how to construct new ones through guided lessons. Its touch-screen interface makes drawing and editing accessible, while the large amount of user-generated content gives the game unusual replay value. Critics generally praised its creative freedom and approachable tools, though some found the creation process more demanding than the series’ traditional quick-play campaigns.
Catalog entry maintained by EmuGamers Editorial Team
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