Wario
The greedy host who assembles the microgame business and frames the main adventure.
Documented for this version
D-pad | Move the player character or cursor when a microgame requires directional input. |
|---|---|
A | Perform an action or confirm an input in microgames that use the A button. |
B | Perform an action in microgames that use the B button. |
Start | Pause or confirm menu selections. |
Controls vary by microgame.
Some challenges use timing, directional input, or rapid repeated presses.
How it plays
Players view each microgame from a simple 2D perspective and must understand a brief prompt before acting. Objectives include moving a character, pressing a button at the right moment, avoiding hazards, manipulating objects, or completing a quick timing task.
A stage presents microgames in random sequences. The speed increases as the sequence continues, and missing too many challenges ends the run. Completing stages unlocks additional character stories, challenge modes, and unusual bonus activities. The game supports both solo play and selected multiplayer-focused microgames using the Game Boy Advance Link Cable.
Plan your run
Read the prompt before reacting, but do not wait too long: most microgames reward immediate recognition rather than complex planning.
Meet the cast
The greedy host who assembles the microgame business and frames the main adventure.
A young game enthusiast whose stage includes retro-styled challenges.
A resourceful teenager whose microgames draw on her busy life and interests.
A dance-loving character associated with rhythmical and movement-based challenges.
An eccentric inventor who supplies science-themed microgames.
Ninja sisters whose stage features quick, energetic challenges.
An alien character who contributes strange and inventive microgames.
Taxi-driving partners whose stage uses transportation and timing themes.
Before you begin
Learn the visual language of each microgame; the objective is usually communicated by a bold image or short phrase.
Use the practice and replay options to improve recognition speed rather than memorizing one fixed sequence.
Multiplayer microgames are best experienced with the appropriate Link Cable setup.
WarioWare, Inc.: Mega Microgame$! is a rapid-fire minigame collection developed by Nintendo R&D1 and published by Nintendo for the Game Boy Advance. Its premise follows Wario creating a questionable game business and recruiting friends to supply tiny games. Each microgame lasts only a few seconds, asking the player to perform a simple action with immediate visual feedback. The game is organized around character-themed stages, each with its own presentation and selection of challenges. Its unusually fast pace, compact rules, and comic timing made it a distinctive showcase for the handheld. Critics and players praised its originality, accessibility, and party appeal, while the large number of short challenges gave it considerable replay value.
Catalog entry maintained by EmuGamers Editorial Team
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