Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down strategic map divided into terrain, cities, ruins, and other locations. Each turn, players move armies, explore sites, attack opposing forces, manage cities, and recruit troops. Cities provide income and serve as important production and defensive positions.
Victory generally comes from eliminating rivals or achieving the scenario’s control objective. Heroes can lead armies and explore dangerous locations, while terrain, unit types, morale, and army composition influence battles. The campaign develops through expansion, economic management, and progressively stronger forces.
Plan your run
Secure nearby cities before pursuing distant objectives. A connected group of settlements is easier to defend and provides a more dependable income than isolated conquests.
Use heroes to explore and strengthen important armies, but avoid exposing them without adequate support. Scout enemy positions, protect productive cities, and choose battles where terrain and troop quality favor you.
Before you begin
Develop a stable economic base before maintaining several expensive armies.
Keep defensive forces in vulnerable cities and use mobile armies for exploration and conquest.
Review army composition before attacking; numerical superiority alone is not always decisive.
Warlords is a fantasy turn-based strategy game developed and published by Strategic Studies Group for DOS in 1990. Players command one of several rival rulers, expand across a world map, recruit armies, capture cities, and fight for supremacy. Its design combines 4X-style territorial expansion with tactical army management, resource collection, diplomacy, and hero-led exploration. The game is played through deliberate menu-driven turns rather than real-time action, making planning and positioning central to success. It was well regarded for bringing substantial fantasy strategy to home computers, and it established a long-running series that later expanded with more detailed maps, factions, and rules.
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