Documented for this version

Which controls does this version use?

Control notes

  • The DOS release uses a keyboard-driven command interface.

  • Exact key assignments can vary by release documentation and configuration.

How it plays

How does Wasteland play?

The game uses an overhead exploration view and menu-driven, turn-based combat. The player creates or imports a ranger party, travels across the wasteland, investigates towns and ruins, negotiates with factions, and fights hostile creatures and survivors.

Combat is organized around individual party members, with movement, attacks, equipment, skills, and item use selected during turns. Experience improves attributes and skills, while ammunition, water, weapons, armor, and medical supplies must be managed carefully. The world is divided into areas connected by overland travel, with quests and discoveries that can alter later events.

Plan your run

What is the best way to play Wasteland?

Build a balanced party rather than specializing every ranger in combat. Keep useful skills distributed across several characters so one casualty does not block progress.

Carry spare ammunition, medical supplies, and repair equipment. Save before entering unfamiliar settlements or major ruins, and record important passwords and clues; the game often expects the player to remember information between sessions.

Explore carefully and use dialogue and skills before resorting to combat. Some encounters can be resolved more safely through investigation, negotiation, or specialized abilities.

Meet the cast

Who are the key characters?

1

Angela Deth

A prominent Desert Ranger and one of the game's notable recurring companions.

2

Snake Vargas

The commanding leader of the Desert Rangers.

3

Ace

A Desert Ranger whose fate helps establish the game's central mystery and early objectives.

Before you begin

What should you know before playing?

  1. 1

    Save in multiple slots before major expeditions and faction encounters.

  2. 2

    Train complementary skills and avoid spending all experience on a single attribute.

  3. 3

    Water, ammunition, and medical supplies are strategic resources, not minor conveniences.

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