Alex
The playable protagonist, who investigates the family curse and searches for his twin brother.
How it plays
WaxWorks uses a first-person viewpoint. The player explores rooms and museum exhibits, examines objects, collects items, solves environmental puzzles, and follows clues connected with the family curse.
The game is divided between investigation and more dangerous encounters. Progress depends on finding the correct objects and using them in the right locations; some areas also require combat, careful resource management, or avoiding hazards. The museum and its surrounding locations gradually reveal the story through exploration.
Plan your run
Examine every accessible object and keep track of items that appear unusual or historically significant. Many puzzles depend on combining clues from different rooms rather than on a single obvious interaction.
Conserve useful supplies before entering dangerous areas, and save frequently. If a route or action seems irreversible, preserve an earlier save because the game can punish experimentation.
Meet the cast
The playable protagonist, who investigates the family curse and searches for his twin brother.
Alex's twin brother, whose disappearance is central to the story.
A member of the family whose wax museum and occult history draw Alex into the mystery.
Before you begin
Search thoroughly before leaving an area; important clues may be easy to overlook.
Keep multiple saves to protect progress from dead ends or hazardous choices.
Editorial context
A memorable atmospheric horror adventure, though its interface and unforgiving puzzles can feel dated.
WaxWorks is a first-person horror adventure developed by Horror Soft for DOS and published by Adventure Soft. The game places the player in a cursed wax museum filled with historical displays, occult mysteries, and dangerous supernatural encounters. Exploration, object use, and puzzle solving are more important than reflexes, although several sections introduce combat and survival pressure. Its grim subject matter, graphic presentation, and unsettling atmosphere made it one of Horror Soft’s most distinctive releases. Reception was mixed: critics often praised the ambition, sound design, and disturbing mood, while finding the interface, difficulty, and occasional unfairness frustrating. It remains a notable early-1990s computer horror adventure.
Catalog entry maintained by EmuGamers Editorial Team
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