Rex
A friendly Tyrannosaurus and the principal playable dinosaur.
How it plays
The game uses a side-view platform perspective. The objective is to move Rex through linear stages, cross platforms, avoid hazards, and reach the end of each area.
Players rely on movement and jumping to navigate the scenery and deal with enemies or obstacles. The structure is level-based, and progression comes from completing successive stages rather than from character development, equipment management, or branching decisions.
Plan your run
Watch the position of platforms and hazards before committing to a jump. Keep moving through each stage, but avoid rushing into enemies or gaps.
When a route is unclear, prioritize safe footing and learn the timing of repeated obstacles. The game rewards careful platforming more than experimentation with hidden systems.
Meet the cast
A friendly Tyrannosaurus and the principal playable dinosaur.
A young dinosaur who accompanies Rex in the film's story.
A young dinosaur from the film's central group.
A young dinosaur who travels with the others.
We're Back!: A Dinosaur's Story is a DOS platform game based on the animated film of the same name. It was developed and published by Hi-Tech Expressions in 1993. Players guide the friendly dinosaur Rex through side-scrolling stages inspired by the film's journey from prehistoric times to modern New York. The game focuses on straightforward jumping, enemy avoidance, and collecting useful items rather than complex systems or exploration. Its bright presentation and licensed characters were aimed at younger players. Contemporary and retrospective coverage generally treats it as a simple licensed platformer, with limited depth and modest reception compared with stronger DOS games of its period.
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