Jarret
One of the four survivors and a playable member of the group.
How it plays
The game presents an isometric view of a large wilderness area. The main objective is to explore the valley, locate a way out, and protect the stranded group while dealing with creatures, obstacles, and limited resources.
Players move through connected areas, investigate the landscape, collect and use objects, and choose routes carefully. Progress depends on exploration and survival rather than a conventional level-by-level structure. Dangerous encounters can require avoidance, positioning, or direct action, and poor decisions may leave the group vulnerable.
Plan your run
Explore methodically and remember routes between important locations. Avoid unnecessary confrontations when a safer path is available, because the environment and hostile creatures can punish careless movement.
Search each area thoroughly, conserve useful items, and plan returns to previously visited places. Treat survival as the primary objective rather than rushing toward the next screen.
Meet the cast
One of the four survivors and a playable member of the group.
One of the four survivors and a playable member of the group.
One of the four survivors and a playable member of the group.
One of the four survivors and a playable member of the group.
Where Time Stood Still is a graphic adventure with survival and action elements, developed by Denton Designs and published by Ocean Software for DOS in 1988. The story follows a group stranded in an isolated prehistoric valley after an aircraft accident. Players explore a hostile landscape, search for routes and supplies, and try to keep the group alive while facing dangerous creatures and environmental hazards. The game combines an isometric viewpoint with exploration, item use, and real-time danger rather than relying solely on text commands. Its unusual setting and demanding survival mechanics gave it a distinctive identity among late-1980s home-computer adventures. Reception was mixed: its atmosphere and ambition were often recognized, while its difficult controls and unforgiving design drew criticism.
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