Grondoval
The warrior protagonist, who ventures into enemy-held fantasy strongholds to confront supernatural forces and seek vengeance.
Documented for this version
Arrow Up | Move forward |
|---|---|
Arrow Down | Move backward |
Arrow Left | Turn or move left |
Arrow Right | Turn or move right |
Ctrl | Attack |
Alt | Jump |
Space | Use or activate |
These are the standard documented DOS controls; custom configuration may differ.
How it plays
The game uses a first-person perspective. Grondoval explores interconnected fantasy levels, defeats enemies with melee weapons and magic, collects items, and locates the route to the next area.
Progress depends on finding keys, activating switches, surviving traps, and choosing suitable weapons. Combat is primarily close-quarters, so positioning, timing, and health management are important.
Plan your run
Conserve health by using corners, doorways, and elevation to control encounters. Melee attacks are most effective when enemies are isolated; avoid being surrounded.
Search each area for keys, switches, healing items, and secret spaces before moving on. Keep stronger weapons and magic for dense groups or dangerous creatures.
Meet the cast
The warrior protagonist, who ventures into enemy-held fantasy strongholds to confront supernatural forces and seek vengeance.
Before you begin
Explore thoroughly because important keys and switches may be away from the main route.
Use the environment to limit the number of enemies attacking at once.
Do not waste powerful ammunition or magic on isolated weak enemies.
Witchaven II: Blood Vengeance is a fantasy first-person action game developed by Capstone Software and published by IntraCorp for DOS. It follows the warrior Grondoval as he fights through hostile strongholds filled with monsters, traps, weapons, and arcane threats. Built with technology derived from the Build engine, it combines close-range weapon combat with exploration and light adventure mechanics. Players search levels for keys, switches, treasure, and exits while managing health and equipment. The game received limited critical attention and was generally regarded as a rough, old-fashioned follow-up rather than a major advancement, but it remains notable among 1990s fantasy-themed DOS shooters.
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