Grondoval
The player character, a knight who ventures into the witch's realm and fights its monsters.
How it plays
Witchaven is played from a first-person perspective across maze-like fantasy levels. The main objective is to explore each area, find keys and useful items, defeat monsters, and reach the exit while managing health, armor, weapons, and magical resources.
Grondoval can use melee weapons, ranged weapons, spells, and environmental pickups. Progression comes from discovering stronger equipment and learning level layouts rather than from a conventional experience-and-level system. The DOS release is structured as a single-player campaign with no documented multiplayer mode.
Plan your run
Search every branch of a level for keys, weapons, armor, healing items, and spell resources before committing to the exit. Maze-like areas often reward careful exploration, while rushing can leave Grondoval poorly equipped.
Use melee weapons when enemies are isolated and conserve ranged ammunition and magic for dangerous groups or durable foes. Keep track of unopened doors and blocked routes so backtracking is deliberate rather than random.
Meet the cast
The player character, a knight who ventures into the witch's realm and fights its monsters.
Before you begin
Explore methodically and remember the locations of locked doors and important pickups.
Conserve magic and ranged ammunition for crowded encounters or stronger monsters.
Use the environment and doorways to limit how many enemies can attack at once.
Witchaven is a fantasy first-person shooter with action-RPG elements, developed by Capstone Software and published by IntraCorp Entertainment for DOS in 1995. The player controls Grondoval, a knight sent to confront an evil witch and her creatures in a hostile realm of castles, caverns, and dungeons. Combat combines melee weapons, ranged attacks, magic, armor, and consumable items. Its maze-like levels and fantasy setting distinguish it from contemporary modern-military shooters, although contemporary reception was mixed because of uneven combat, awkward movement, and technical limitations. Witchaven later became notable as the first game in a short-lived series.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0