Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents a top-down fantasy world for exploration. The party travels through settlements and wilderness, searches locations, encounters enemies, and follows quests connected to the realm's larger crisis. Exploration and combat are separate activities, allowing the player to prepare equipment and party abilities between encounters.
Battles are turn-based and tactical, with positioning, weapon selection, armor, spells, and individual character abilities affecting the outcome. Progress comes from surviving encounters, improving characters, acquiring better equipment, and expanding the party's options. The game expects careful resource use rather than rapid action.
Plan your run
Build a balanced party instead of concentrating on one combat role. Keep durable front-line characters between enemies and weaker specialists, and make equipment choices that match each character's abilities.
Save before major expeditions and difficult encounters when possible. Explore methodically, manage healing and spell resources, and avoid treating every battle as a straightforward exchange of damage.
Wizard's Crown is a fantasy computer role-playing game designed by Paul Murray and published by Strategic Simulations, Inc. It combines party-based exploration with tactical, turn-based battles in a kingdom threatened by supernatural forces. Players create and manage a group of adventurers, develop their abilities, equip them for different threats, and investigate a broad adventure setting rather than following a purely linear sequence of fights. The game is notable for emphasizing detailed character development and combat decisions for its era. Its presentation is sparse by modern standards, but contemporary and later evaluations have generally recognized its depth, flexible party management, and ambitious tactical design. It is best suited to players who enjoy methodical exploration and complex, statistics-driven fantasy adventures.
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