William "B.J." Blazkowicz
The Allied spy controlled by the player. He infiltrates Nazi facilities and fights through the campaign.
Documented for this version
D-pad | Move and turn |
|---|---|
A | Fire the equipped weapon |
B | Open doors and interact |
L | Strafe left |
R | Strafe right |
Start | Pause the game |
How it plays
The game is viewed from B.J.'s first-person perspective. Each level requires exploration of a maze, locating the exit, collecting weapons and ammunition, and surviving enemy encounters. Secret rooms and treasure reward careful searches.
The campaign is divided into episodes and individual floors. Weapons, health, armor, ammunition, and keys are gathered during a level; progress is recorded by completing floors rather than by developing a persistent character level.
Plan your run
Search every room for keys, ammunition, health, and secret entrances before heading for the exit. Listen for enemy sounds and open doors carefully, since enemies can occupy adjacent rooms.
Conserve ammunition by using the weakest suitable weapon and avoid unnecessary exposure in open corridors. Keep a stronger weapon ready for tougher guards and bosses, and use the automap when available to check unexplored sections.
Meet the cast
The Allied spy controlled by the player. He infiltrates Nazi facilities and fights through the campaign.
The historical Nazi leader and the target of the campaign's final confrontation.
Before you begin
Check walls for secret push panels, especially in rooms containing treasure or supplies.
Save stronger ammunition for bosses and dense groups of enemies.
Do not leave a floor until you have checked its side rooms and key locations.
Wolfenstein 3D is a first-person shooter developed by id Software and adapted for the Game Boy Advance. It casts Allied agent William "B.J." Blazkowicz as he infiltrates Nazi strongholds, defeats guards and supernatural enemies, and gathers supplies while searching for exits. The campaign uses compact maze-like levels viewed from a first-person perspective. Players move through rooms, open secret areas, manage ammunition, and fight with a small arsenal. The GBA version brought the landmark 1992 shooter to a handheld audience, but its reduced hardware and controls made the experience more limited than the computer original. It remains historically important as an early influential first-person shooter.
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