Fun School 2: For the Under-6s
DOSEducational
How it plays
Matches are presented from a top-down or elevated cricket-field perspective, with the player alternating between batting and bowling. The objective is to score more runs than the opposing side while managing wickets, overs, and the state of the innings.
Batting involves choosing how to respond to deliveries, while bowling requires selecting a delivery and attempting to restrict scoring or take wickets. Fielding and match flow are handled through the game’s interface. Progression is match-based rather than character-based, with the result determined by the selected teams, innings, and on-field decisions.
Plan your run
Build an innings carefully instead of treating every delivery as an opportunity for a high-risk shot. Protect wickets early and increase scoring pressure when the situation allows.
While bowling, vary deliveries and focus on limiting easy runs. Keep the match situation in view: a defensive approach can be more valuable when protecting a small total, while attacking fields are more useful when wickets are needed.
World Cricket is a DOS cricket simulation developed and published by Audiogenic Software in 1994. It presents the sport as a statistics- and timing-focused match game rather than an arcade action title. Players select sides, manage innings, and attempt to build or defend a competitive score through batting, bowling, and fielding decisions. The game is aimed at fans of traditional cricket, with matches structured around familiar rules and tactical exchanges. Its historical reception is modestly documented, but it is generally regarded as a straightforward period computer-cricket title whose appeal comes from its match simulation and accessible presentation rather than licensed teams or elaborate audiovisual production.
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