Fun School 2: For the Under-6s
DOSEducational
How it plays
Matches are viewed from above, with the controlled footballer moving around a scrolling pitch. The objective is to score more goals than the opposing national team before time expires.
Players can move, pass, shoot, and challenge for possession. A tournament mode provides sequential fixtures, while standalone match play is available for quicker games. Progress depends on winning or drawing enough matches to advance through the competition; the available teams and exact tournament structure can vary by release configuration.
Plan your run
Use short passes rather than carrying the ball through several defenders. Move the controlled player into space before receiving the ball, and approach the opponent from the side when attempting to regain possession.
Near goal, shoot early when a clear lane opens instead of waiting for a perfect position. Defensively, keep a player between the ball carrier and the goal, then challenge only when the opponent is within reach.
Before you begin
Use the wings to avoid crowded central areas.
Retain possession after taking a lead and avoid unnecessary challenges near your own goal.
World Cup 90 is a football sports game developed by Tiertex Design Studios and published by U.S. Gold for DOS. It recreates the international competition surrounding the 1990 FIFA World Cup, letting the player represent a national team in match play and tournament fixtures. The game uses a top-down perspective and focuses on direct control of players, passing, shooting, and defensive challenges rather than detailed management. Its structure is built around individual matches and progression through a World Cup-style competition. Contemporary reception was modest and mixed, while the game is now mainly of interest as an early licensed World Cup title from the 16-bit and DOS era.
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