Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Platform-specific bindings are not included because a verified DOS control reference is unavailable.
How it plays
The game is viewed from a first-person perspective. The objective is to advance through linear combat missions, eliminate hostile soldiers, locate objectives, and reach the level exit.
Levels combine outdoor areas with buildings, bunkers, tunnels, and defensive positions. Players move, aim, fire, switch weapons, collect ammunition and health items, and interact with selected doors or objects. Progression is based on completing successive missions rather than character statistics or an upgrade tree.
Plan your run
Conserve ammunition when enemies are distant or isolated, and use cover around bunkers, doorways, and trenches. Search side rooms and dead ends for ammunition and health supplies before entering large combat areas.
Learn enemy positions during an initial pass instead of rushing into open ground. Explosives are most useful against clustered opponents, while a firearm with dependable range is safer in outdoor sections.
Before you begin
Use cover whenever possible, especially around open courtyards and defensive emplacements.
Check side areas for supplies before leaving a level.
Avoid wasting explosives on single, lightly armed enemies.
World War II GI is a first-person shooter developed by TNT Team and published by GT Interactive for DOS in 1999. It uses a Build-engine-style presentation to place the player in a fictionalized World War II campaign against Nazi forces. The game focuses on infantry combat through enclosed bases, trenches, villages, and other wartime environments. Players use period-inspired firearms, explosives, and environmental interactions while moving through mission-based levels. Its reception was generally unfavorable, with criticism directed at dated technology, uneven level design, and rough execution. It remains notable mainly as a late DOS-era attempt to apply the Build formula to a World War II setting.
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