Fun School 2: For the Under-6s
DOSEducational
How it plays
Matches take place on a two-dimensional landscape viewed from the side. Players alternate turns between worm teams, moving one selected worm and attempting to damage or eliminate enemies before the turn timer expires.
The arsenal includes projectile weapons, explosives, and utility items. Terrain can be reshaped by blasts, allowing players to expose enemies, create cover, or knock worms into water. Victory goes to the last surviving team, while campaign and scenario progress introduces different battle conditions and objectives.
Plan your run
Use terrain and elevation to control the battlefield rather than firing immediately. Take time to adjust aim and power, and remember that explosions can damage the attacking worm or destroy useful cover.
Prioritize isolated, heavily damaged, or strategically important worms. Save powerful weapons for clustered enemies or difficult positions, and use movement tools when a direct shot is unsafe.
Before you begin
Account for projectile arcs, wind, and the time limit before committing to a shot.
Explosions can create defensive tunnels as well as inflict damage.
Local multiplayer is strongest when teams are given enough time to plan each turn.
Worms is a turn-based artillery strategy game developed by Team17 and published for DOS by Ocean Software. Players command teams of cartoon worms across destructible landscapes, using projectile weapons, tools, and explosives to eliminate opposing teams. Each turn combines careful movement, aiming, weapon selection, and prediction of ballistic trajectories, while wind and terrain can affect attacks. Its humorous presentation contrasts with a surprisingly demanding tactical system. The game was well received for its inventive multiplayer battles, destructible environments, and broad arsenal, and it established the long-running Worms series. DOS play supports matches against computer-controlled teams and local human opponents, with much of the appeal coming from experimenting with weapons and creating unpredictable battlefield situations.
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