Fun School 2: For the Under-6s
DOSEducational
How it plays
Matches take place on a two-dimensional, side-view battlefield. Each worm moves and attacks during its team’s turn, while wind, weapon range, terrain shape, and the time limit influence every shot.
The main objectives are to eliminate the opposing team or complete a scenario-specific task. Players can dig, climb, use ropes and jet packs, collect crates, and select weapons from an expanding arsenal. Campaign missions and challenges introduce objectives and restrictions, while multiplayer supports battles between human or computer-controlled teams.
Plan your run
Use the terrain as protection and avoid clustering worms near explosive hazards. Account for wind and projectile bounce before firing, especially with grenades and bazookas.
Save powerful weapons for decisive attacks, but use utility tools early when they improve positioning. In missions, read the objective carefully: eliminating every enemy is not always the safest or fastest route.
Before you begin
Keep worms separated to reduce damage from area attacks.
Use ropes, girders, and teleportation to reach safer firing positions.
Watch the turn timer; a strong plan is useless if the shot is not completed.
Worms Armageddon is a turn-based artillery strategy game developed by Team17 and published by Hasbro Interactive. Players command teams of armed worms in destructible landscapes, taking turns to position units and attack opponents with weapons ranging from conventional explosives to highly specialized tools. The game combines tactical planning with physics-driven shots, hazardous terrain, and unpredictable environmental effects. Its campaign, missions, training content, and multiplayer battles provide a broad set of challenges. It was well received for refining the series’ weapon variety, customization, humor, and competitive play, and it became one of the most enduring entries in the Worms franchise.
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