Fun School 2: For the Under-6s
DOSEducational
How it plays
Worms 2 uses a side-on 2D perspective. Each team takes turns moving one worm, selecting a weapon or tool, aiming, and firing before the turn timer expires. Players must account for projectile arcs, wind, destructible ground, explosive objects, and the danger of falling or drowning.
Matches are organized around teams and configurable rules rather than a fixed campaign structure. Victory generally requires eliminating every opposing worm. Experience, weapon familiarity, and map knowledge improve performance, while digging, hiding, teleporting, and manipulating the terrain can create safer firing positions or ambushes.
Plan your run
Use the landscape as cover and avoid clustering worms, since one explosion can damage several members of a team. Before firing, consider wind strength, projectile bounce, blast radius, and the safest escape route for the attacking worm.
Conserve powerful weapons for situations where they can secure a kill or break a defensive position. In close quarters, prioritize mobility and terrain control; on open maps, patience and accurate indirect fire are usually more valuable than rushing into exposed positions.
Worms 2 is a turn-based artillery strategy game developed by Team17 and released for DOS in 1997. Players command teams of armed worms across destructible landscapes, taking carefully timed turns to eliminate opposing forces. Its arsenal combines conventional projectile weapons with eccentric tools, while wind, terrain, distance, and explosive chain reactions make every shot significant. The game supports solo play against computer-controlled teams and multiplayer matches, with extensive options for weapons, landscapes, and rules. It was well received for refining the original Worms formula with improved presentation, broader customization, and more varied tactical possibilities. Its humor and accessible controls helped establish the series as a prominent multiplayer strategy franchise.
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