Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Left Mouse Button | Select an interface control, location, unit, or object. The DOS version is primarily mouse-driven; exact commands vary by screen. |
|---|
Some commands are available through on-screen controls rather than a fixed universal keyboard layout.
How it plays
The strategic layer presents Mega-Primus as a living city. The player manages bases, laboratories, workshops, craft, agents, finances, and relations with corporations and political groups while researching alien technology and responding to incidents.
Combat takes place in buildings, streets, and other city locations. Battles can be played in real time, with pauses and tactical commands available, and the player directs agents, equipment, vehicles, and captured technology. Research and manufacturing gradually expand the organization’s capabilities, while failure to control incursions can damage the city and its political support.
Plan your run
Investigate incidents promptly and keep enough trained agents and vehicles available for simultaneous emergencies. Research captured alien technology, but balance laboratories with workshops so new equipment can actually be produced.
Maintain useful relationships with city organizations and monitor finances carefully. Equip squads for the environment they are entering, use cover and doorways during tactical missions, and preserve valuable alien artifacts for research instead of selling everything immediately.
Before you begin
Keep spare equipment and replacement agents at the base so repeated missions do not exhaust the organization.
Use research and manufacturing priorities together; a completed project is more useful when the required production capacity is ready.
Check organizational relations and funding regularly, since strategic losses can arise outside direct combat.
X-COM: Apocalypse is a science-fiction strategy game developed by Mythos Games and published by MicroProse for DOS. It combines turn-based management of an extraterrestrial defense organization with real-time tactical battles inside a futuristic city. The player must investigate alien activity, develop weapons and equipment, manage funding and organizations, and protect Mega-Primus from escalating incursions. Its city simulation, faction diplomacy, and optional real-time combat made it a substantial departure from the earlier games. Reception was generally positive for its ambition and depth, although the interface and real-time battles were considered less accessible than the turn-based combat of its predecessors.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0