The Noid
The playable mascot who uses a yo-yo and acrobatic movement to stop his evil counterpart.
Documented for this version
D-pad | Move left or right and crouch |
|---|---|
A | Jump |
B | Attack with the yo-yo |
Start | Pause the game |
The game uses the standard NES controller.
No version-specific alternate controls are documented here.
How it plays
Players guide the Noid through side-scrolling stages, defeating enemies with his yo-yo and avoiding pits, projectiles, and environmental hazards. The main objective is to reach the end of each stage while collecting pizza and preserving health.
At intervals, the game switches to pizza-eating contests against an opponent. Players must answer questions correctly to win, making these contests part of progression rather than optional diversions. Later stages demand more precise jumps and enemy timing, and the final encounter pits the Noid against his evil counterpart.
Plan your run
Learn enemy placement before rushing forward. Use the yo-yo from a safe distance, and avoid jumping blindly because many hazards are positioned just beyond the screen edge.
Treat pizza-eating contests as required skill checks. Read each question carefully, preserve health before difficult sections, and use familiar stage patterns to make later attempts more consistent.
Meet the cast
The playable mascot who uses a yo-yo and acrobatic movement to stop his evil counterpart.
The Noid’s antagonist and the final boss of the game.
Before you begin
Collect pizza when it is safe, but do not trade reliable progress for a risky item.
In platforming sections, pause briefly to watch moving enemies before committing to a jump.
The pizza contests reward careful reading more than fast button presses.
Yo! Noid is a side-scrolling action platformer developed and published by Capcom for the Nintendo Entertainment System. It stars the Noid, the mascot associated with Domino’s Pizza, as he battles an evil version of himself through urban stages. The game combines conventional platforming with yo-yo attacks, hazardous jumps, collectible pizza, and recurring pizza-eating contests. Its structure and presentation reflect late NES arcade-style design: stages are compact but demanding, enemies are placed to pressure movement, and memorizing hazards is often useful. Reception has generally been mixed, with the unusual licensed premise and responsive action earning recognition while uneven difficulty and repetitive elements draw criticism.
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