Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views the building from a side-on, cutaway perspective and constructs a vertical tower one floor at a time. Elevators and other transport systems connect apartments, offices, shops, hotels, and public facilities. The main objective is to expand the building while maintaining circulation, services, finances, and occupant satisfaction.
Progression is driven by construction and population milestones. New facilities and larger building plans become practical as the tower earns money and attracts more users. Layout, elevator capacity, operating costs, and the balance of residential, commercial, and public areas all affect the tower's performance.
Plan your run
Plan vertical traffic before filling floors. Place elevators and other transport routes so that heavily used facilities do not create bottlenecks, and leave room for later expansion.
Balance income-producing facilities with services that improve the building's operation. Monitor finances and user movement after each major construction project instead of expanding every available floor immediately.
The Tower II is a construction and management simulation developed by OpenBook Co., Ltd. and published by ASCII Corporation. It follows the tower-building concept established by SimTower, allowing the player to plan a large vertical building and manage the needs of its occupants and visitors. The game combines architectural planning with business management. Players arrange rooms, transport systems, commercial facilities, offices, and services while trying to keep the building profitable and attractive. Its appeal comes from the interaction between layout decisions and simulated tenant behavior. The game is recognized primarily as a Japanese successor to The Tower and as a detailed example of late-1990s building-management design. A DOS release is not independently verified here; DOS is retained because it was the supplied platform.
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