Zorro
The masked swordsman protagonist, agile and skilled with both a whip and a sword.
How it plays
The game uses a side-view perspective. Zorro explores connected screens, climbs and jumps across platforms, fights or avoids enemies, and uses objects found in the environment to open routes and advance.
Progress depends on learning each area, collecting or positioning useful items, and reaching new sections without losing all of Zorro's opportunities to continue. Sword attacks and movement must be timed carefully around guards and hazards.
Plan your run
Study each screen before moving quickly. Use the sword defensively, because contact with guards and hazards can end a life rapidly.
Search for interactive objects and try actions in different locations. The game rewards careful route planning more than continuous fighting.
Meet the cast
The masked swordsman protagonist, agile and skilled with both a whip and a sword.
Before you begin
Explore methodically and remember useful object locations.
Avoid unnecessary combat when a safer route is available.
Zorro is a 1985 action-adventure game developed and published by Datasoft for DOS. It places the player in control of the masked swordsman as he searches buildings, avoids guards, and solves environmental problems in a side-view setting. The game combines platform movement, swordplay, object manipulation, and timing-based challenges rather than following a conventional arcade stage structure. Its presentation reflects the colorful interpretation of the Zorro character common in film and television. Contemporary players generally recognized its distinctive presentation and ambitious adventure design, although the controls and collision behavior could make progress demanding. It remains a notable early licensed character adventure on home computers.
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