James Bond
The playable British MI6 agent, investigating Elliot Carver’s plans and carrying out covert missions.
Documented for this version
D-pad | Move Bond |
|---|---|
X | Fire the equipped weapon |
Square | Reload |
Triangle | Perform an action or interact |
Circle | Change or use equipment |
L1 | Strafe or aim-related movement Exact function can vary by control configuration. |
R1 | Center or adjust the camera Exact function can vary by control configuration. |
The game supports configurable PlayStation controls.
Some actions are context-sensitive.
How it plays
The game uses a third-person perspective across linear missions based loosely on the film and its characters. Bond must infiltrate facilities, investigate areas, rescue allies, collect intelligence, and eliminate or evade hostile forces.
Players use firearms, explosives, gadgets, and occasional vehicles. Missions introduce different objectives and environments, while difficulty increases through tougher enemies and more demanding infiltration or combat situations. The campaign is primarily single-player.
Plan your run
Meet the cast
The playable British MI6 agent, investigating Elliot Carver’s plans and carrying out covert missions.
A powerful media tycoon and the principal antagonist.
A Chinese intelligence agent who assists Bond during the investigation.
Carver’s wife and a former relationship of Bond’s, involved in the central conspiracy.
A technical specialist working for Carver.
Before you begin
Save ammunition for armored or numerous enemies.
Check side rooms and alternate paths for supplies and mission items.
007: Tomorrow Never Dies is a third-person action game developed by Black Ops Entertainment and published by Electronic Arts for the original PlayStation. It adapts the 1997 James Bond film while expanding its plot with additional missions, locations, and combat scenarios. Players control James Bond during investigations involving media magnate Elliot Carver, covert operations, and international espionage. The game combines shooting, stealth, vehicle sequences, and objective-based exploration rather than presenting a pure run-and-gun experience. Reception was mixed: critics recognized its Bond atmosphere and varied mission design, but commonly criticized the awkward aiming, uneven enemy encounters, and dated presentation.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0